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王伟光
    男,汉族,1950年2月出生,山东海阳人。1967年11月参加工作,1972年11月加入中国共产党,博士研究生学... 详情>>
李 扬
    1951年9月出生,籍贯安徽,1981年、1984年、1989年分别于安徽大学、复旦大学、中国人民大学获经济学学... 详情>>
李培林
    男,山东济南人。博士,研究员,中国社会科学院副院长,中国社会学会副会长,中国社会科学院社会学研究所副所长。《社会... 详情>>

    中国游戏进入泰国市场的路径和策略研究

    摘要

    本论文着力研究中国网络游戏进入泰国市场的路径和策略,研究包括国际市场的本土化,并基于整合营销传播理论的视角来分析泰国游戏市场,研究泰国玩家(目标消费者)对中国游戏的态度及想法,并据此指出当前所遇到的问题,以期对泰国网络游戏市场情况有更深入了解,并通过本土化和整合传播营销的策略,提升中国网络产业在泰国市场的份额。研究方法方面,本文采取定量研究,并根据目标消费者,设计了泰语版的调查问卷。调查样本总量为300人,其中男性166人,女性134人。年龄段在18~25岁的所占比例最大,高中、中专或者本科学位占比最大,学生或者员工为最多,每个月的平均收入3000元人民币以下的占大多数。使用描述性统计分析:频率,百分比,中位数(x)和标准偏差来进行调查分析。调查结果显示:泰国玩家对5个开发网络游戏国家的满意度或感兴趣的程度排序依次是:中国、韩国、日本、美国、和泰国。游戏平台的排名方面,中国网络游戏的满意度或感兴趣程度排名第四。游戏的类型的排名方面,中国网络游戏的满意度或感兴趣程度排名第四。按照选择中国网络游戏的因素,样本对其他国家的漫画或者幻想小说的内容,不断更新与游戏的发展,泰语翻译的准确度和各种各样游戏里的产品对泰国玩家最有影响进行研究调查。按照市场营销传播工具,游戏新闻网站或包括网络游戏社交网的广告,公司社交网络媒体的公关新闻或者游戏更新信息,聊天程序里的漫画帖子和手机平台的应用网络游戏展对泰国玩家最有影响进行研究调查。目前,泰国玩家在中国网络游戏中遇到的最大问题是泰文翻译版本质量差,但游戏质量水平不高的问题影响较小。

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    Abstract

    The purpose of this study was to research about Chinese online games situation in Thailand market and localization strategy between game developers and publishers’ relationship,integrated marketing communication strategy for Thai gamers,analyzed their lifestyle and problems occurred.The research expected to know Chinese online games’ situation in Thailand and improve localization and effective integrated marketing communication strategy.This research was a quantity research,samples were invited from social networks platform and finding students from 4 universities,included a middle school in Bangkok which totally 300 people;166 male and 134 female. Most average ages between 18-25 years,high school or undergraduate level. Most careers were students or staffs in companies. Most average monthly income was 3000 RMB and lower.Research tool for collecting data was questionnaires. Data analyses for statistics were frequency,percentage,median (x-) and standard deviation.The result of research revealed among 5 online game developer’s countries (China,South Korea,Japan,United States and Thailand) ranked by Thai gamers from their satisfaction and levels of interest. Divide into online games platform,Chinese online game got Thai gamers’ satisfaction and level of interest in No.4. By game genre,Chinese online game also got Thai gamers’ satisfaction and level of interest in No.4.The research also revealed the most affect for choosing Chinese online game factors for Thai gamers were other countries’ comics or fantasy novel contents,game update continuously,Thai language translation accuracy and wide varieties of in-game items selling.About marketing communication tools,game websites or online games’ social networks advertisement,game publishers’ social networks or game update news,chat application’s stickers and chat applications,including online games show have the most influence for Thai gamers.The most problems occurred was Thai language translation lacks of quality. Otherwise,the least affect was Chinese online games quality.

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    作者简介
    〔泰〕Jettanar Chanmano:〔泰〕Jettanar Chanmano,SANOOK ONLINE(腾讯泰国分公司)业务拓展经理,上海交通大学媒体与设计学院传播学硕士。
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